Icarus First Game To Feature Nvidia’s New “Infinite Scrolling Volumes” Ray Tracing

Icarus First Game To Feature Nvidia’s New “Infinite Scrolling Volumes” Ray Tracing

See how this new ray tracing makes Icarus’ breathtaking environments in this new video.



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Ray tracing, or the technology that simulates the real-life behavior of light, has been around for a while now. Using ray tracing global illumination to light up a virtual world is also nothing new, although only next-gen consoles and the latest video cards can handle the technology. And that’s kind of the problem. Ray tracing is great, but it’s new, and like every new technology, we’re still figuring out ways to make it better.

Thankfully, the folks over at Nvidia are a crafty bunch. DLSS already lets gamers play at 4K at reasonable frame rates, and now Nvidia has a new technology that will greatly reduce the resources required to implement ray tracing globally.

It’s called ray tracing global illumination “infinite scrolling volumes”, and it’ll make its debut appearance in RocketWerkz’s upcoming co-op survival game, Icarus.

As Icarus notes in a recent developer update, infinite scrolling volumes “uses ray tracing to constantly update the Global Illumination lighting volume around the player as they move through Icarus’ world. This effectively provides an ‘infinite’ volume of global illumination for the player without needing a huge amount of memory to store an infinite number of lighting probes.”

What this means is better lighting for the player no matter where they look. You can see this in action in Nvidia’s latest video, which also shows off Icarus’ breathtaking scenery. Sandy desert, snow-covered mountains, rocky tundra, mist-covered valleys, tropical oasis, lonely mesas, and more all look incredible in various states of lighting. Besides the natural lighting, you can also see how infinite scrolling volumes handles forest fires, caves, and glacial caverns made of translucent ice.

You’ll still need an RTX-capable video card for ray tracing to work at all, of course, and RocketWerkz still recommends an RTX 3060Ti to get the most out of Icarus. But thanks to Nvidia’s new infinite scrolling volumes, Icarus should have some of the best lighting of any game to date.



As for Icarus itself, the game was slightly delayed from November to its new release date of December 4. You can pre-order the game on Steam to receive 10% off.

Link Source : https://www.thegamer.com/icarus-nvidia-ray-tracing-infinite-scrolling-volumes/

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